GURPS Dark Jazz: Difference between revisions
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The Dark Jazz universe is a series of campaigns which take place in | The Dark Jazz universe is a series of campaigns which take place in a world of weird science, psionics, and magic. Each campaign takes place in a different period in the history of the multiverse. | ||
== The Roaring Twenties == | == [[GURPS Dark Jazz: The Roaring Twenties | The Roaring Twenties]] == | ||
A group of strangers meet after a New Years 1925 raid on a downtown speakeasy. One of the party is a well-known and financially successful author with an interest in the occult, who is convinced the meeting is more than accident. The group begins with the investigation of a mysterious home that haunts their benefactor's dreams. They soon form a loose coalition, along with graduates of Miskatonic University, known as the Prometheans. | A group of strangers meet after a New Years 1925 raid on a downtown speakeasy. One of the party is a well-known and financially successful author with an interest in the occult, who is convinced the meeting is more than accident. The group begins with the investigation of a mysterious home that haunts their benefactor's dreams. They soon form a loose coalition, along with graduates of Miskatonic University, known as the Prometheans. | ||
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== Troubleshooters == | == Troubleshooters == | ||
Operating from an old firehouse in the city's Skid Row, this motley crew of psychics, magicians, and former government operatives perform a unique service for citizens who find their lives intruded upon by ghosts, ghouls, vampires, demons, and various other creatures of the night. Twenty-four hours a day, seven days a week, no job is too big, no fee is too big! | Operating from an old firehouse in the city's Skid Row, this motley crew of psychics, magicians, and former government operatives perform a unique service for citizens who find their lives intruded upon by ghosts, ghouls, vampires, demons, and various other creatures of the night. Twenty-four hours a day, seven days a week, no job is too big, no fee is too big! | ||
== Diskordia == | |||
Diskordia is the name of the world resulting from what has been described as a "collapse of the planes." Populated by refugees from various alternate realities, Diskordia is a syncretic mix of various races, cultures, and creatures from actual Earth histories as well as some fictional worlds. In the Diskordia campaign, characters from various other campaigns appear, and not often as expected! | |||
== Darkstar == | |||
''Dark Jazz in Space!'' The Cabal is suspected of destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within a Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent. | |||
[[Category: GURPS Dark Jazz]] | [[Category: GURPS Dark Jazz]] |
Latest revision as of 21:35, 6 November 2017
The Dark Jazz universe is a series of campaigns which take place in a world of weird science, psionics, and magic. Each campaign takes place in a different period in the history of the multiverse.
The Roaring Twenties
A group of strangers meet after a New Years 1925 raid on a downtown speakeasy. One of the party is a well-known and financially successful author with an interest in the occult, who is convinced the meeting is more than accident. The group begins with the investigation of a mysterious home that haunts their benefactor's dreams. They soon form a loose coalition, along with graduates of Miskatonic University, known as the Prometheans.
The New Prometheans
The Prometheans are reborn in 1965 when Magdalena Carter brings together a group of misfit magicians and psychics who plunge headlong into a mire of conspiracies and secret societies that has been building since the 1950s. Great powers are working in the shadows to bring magic back to Earth, or to prevent its return by any means necessary. Among those who plot the return of magic are an old enemy, the mysterious Hellestromme, as well as a new and formidable sorceress, Marjorie Cameron.
Dark Jazz: OSI
Player characters are members of Team Zero, a squad of very special agents operating with the Office of Scientific Intelligence. The team is tasked with investigating claims of magical and supernatural events as well as collecting magical artifacts for the government.
Troubleshooters
Operating from an old firehouse in the city's Skid Row, this motley crew of psychics, magicians, and former government operatives perform a unique service for citizens who find their lives intruded upon by ghosts, ghouls, vampires, demons, and various other creatures of the night. Twenty-four hours a day, seven days a week, no job is too big, no fee is too big!
Diskordia
Diskordia is the name of the world resulting from what has been described as a "collapse of the planes." Populated by refugees from various alternate realities, Diskordia is a syncretic mix of various races, cultures, and creatures from actual Earth histories as well as some fictional worlds. In the Diskordia campaign, characters from various other campaigns appear, and not often as expected!
Darkstar
Dark Jazz in Space! The Cabal is suspected of destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within a Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent.