Diskordia Campaign: Difference between revisions

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'''Realistic or cinematic?'''  Cinematic
'''Realistic or cinematic?'''  Cinematic


'''General theme of campaign:'''  Wild adventures
'''General theme of campaign:'''  Wild adventure


'''Are there multiple planes of existence?'''   Possibly. They may have all pancaked into one really weird world.
'''Are there multiple planes of existence?''' Unknown


'''Campaign World:'''  Diskordia
'''Campaign World:'''  Diskordia


'''Campaign’s base city, nation, empire, or planet:'''  The Free City of [[Riverrun]], in the former barony of [[Avondale]], in former kingdom of Arboria, once part of the Midian Empire.
'''Campaign’s base city, nation, empire, or planet:'''   


'''Society/government type:''' Representative democracy
'''Society/government type:'''  


'''Control Rating:'''  Riverrun is CR2.
'''Control Rating:'''   


:'''Exceptions to general CR:'''  "Free Cities" are CR2. Other cities and towns are CR3 or higher.
'''Exceptions to general CR:'''   


'''Tech level:''' 5
'''Tech level:''' 5


:'''Exceptions to general TL:'''   
'''Exceptions to general TL:'''  Only weapons with a US production year prior to 1890 are available.


'''General mana level:'''  Normal
'''General mana level:'''  Normal


:'''Do areas of higher/lower mana exist?'''  Yes
'''Do areas of higher/lower mana exist?'''  Yes


'''Brief description of important neighboring powers, political/economic situation, etc.:'''  Over a century ago a powerful necromancer named Mordechai raised vast armies of the undead in an attempt to overtake Arboria and return the old kingdom of Midian to its glory. He was opposed by a coalition of forces from independent baronies, led by the [[Territorial Rangers]] and the White Brotherhood. The defeat of the necromancer came at great cost: the Rangers were decimated, and with the fall of the old kingdom they no longer held legal authority outside the Territories. A group of Mordechai's former knights known as the Red Hand systematically hunted and killed the remaining Rangers while the surviving members of the White Brotherhood sought protection among the baronies. Though it is over a hundred years later, the outlying frontier is still recovering from the war, sometimes still reckoning with the remnants and results of Mordechai's sorcery.
'''Brief description of important neighboring powers, political/economic situation, etc.:'''   


== Information for PCs ==
== Information for PCs ==
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'''Starting point value allowed for PCs:'''  300
'''Starting point value allowed for PCs:'''  300


'''Disadvantage limit (including Quirks):'''  -75
'''Disadvantage limit (including Quirks):'''  -50


'''PC races allowed:'''  Human (for now)
'''PC races allowed:'''  Human


'''Especially appropriate professions:'''   
'''Especially appropriate professions:'''   
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'''Starting Wealth:'''  $5,000
'''Starting Wealth:'''  $5,000


'''Starting Wealth levels allowed:'''  Any
'''Starting Wealth levels allowed:'''  Poor, Struggling, Average, Comfortable, Wealthy


'''Starting Status levels allowed:'''  Any
'''Starting Status levels allowed:'''  -2 to 4


'''Languages available:'''  English is the "common tongue." Spanish is often spoken in the Territories as well as Riverrun and other areas.
'''Languages available:'''  English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.


'''Cultural Familiarities available:'''   
'''Cultural Familiarities available:'''   
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'''Especially appropriate Disadvantages:'''  Weirdness Magnet
'''Especially appropriate Disadvantages:'''  Weirdness Magnet


'''Especially appropriate Skills:''' Survival (any)
'''Especially appropriate Skills:''' Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)


'''Disallowed advantages, disadvantages, and skills:'''   
'''Disallowed advantages, disadvantages, and skills:'''   
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'''Cinematic skills:'''  Yes
'''Cinematic skills:'''  Yes


'''Are PC mages allowed?'''  Yes
'''Are PC mages allowed?'''  Yes. See [[Magick (Diskordia)]] for more details.


'''Are any of the spells from Chapter 5 off limits?'''  No
'''Are any of the spells from Chapter 5 off limits?'''  No. See [[Magick (Diskordia)]] for more details.


'''Are PC psis allowed?'''  Yes
'''Are PC psis allowed?'''  No.
 
'''Are any of the powers from Chapter 6 off limits?'''  No


'''Are PC gadgeteers allowed?'''  Yes
'''Are PC gadgeteers allowed?'''  Yes
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''GURPS 4th edition Magic''
''GURPS 4th edition Magic''
''GURPS 4th edition Powers''
== See also ==
[[Code of the Rangers]]

Latest revision as of 21:58, 14 December 2015

Player character creation guidelines for the Diskordia GURPS campaign.

Campaign Background

Campaign name: Diskordia

Starting year: 3085

Genre: Fantasy

Realistic or cinematic? Cinematic

General theme of campaign: Wild adventure

Are there multiple planes of existence? Unknown

Campaign World: Diskordia

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Exceptions to general CR:

Tech level: 5

Exceptions to general TL: Only weapons with a US production year prior to 1890 are available.

General mana level: Normal

Do areas of higher/lower mana exist? Yes

Brief description of important neighboring powers, political/economic situation, etc.:

Information for PCs

Starting point value allowed for PCs: 300

Disadvantage limit (including Quirks): -50

PC races allowed: Human

Especially appropriate professions:

Starting Wealth: $5,000

Starting Wealth levels allowed: Poor, Struggling, Average, Comfortable, Wealthy

Starting Status levels allowed: -2 to 4

Languages available: English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.

Cultural Familiarities available:

Advantages, Disadvantages, and Skills

Required advantages, disadvantages, and skills:

Especially appropriate Advantages: Luck, Serendipity

Especially appropriate Disadvantages: Weirdness Magnet

Especially appropriate Skills: Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)

Disallowed advantages, disadvantages, and skills:

Appropriate Patrons, Allies or Contacts:

Special Abilities Allowed for PCs

Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.

Cinematic skills: Yes

Are PC mages allowed? Yes. See Magick (Diskordia) for more details.

Are any of the spells from Chapter 5 off limits? No. See Magick (Diskordia) for more details.

Are PC psis allowed? No.

Are PC gadgeteers allowed? Yes

Are there special limits on gadgeteering? No

Unusual Background cost(s) for these abilities: None

Legal or social restrictions on these abilities: Unknown

Rulebooks and Resources

GURPS 4th edition Basic Set (required)

GURPS 4th edition Martial Arts

GURPS 4th edition Magic