Diskordia Campaign: Difference between revisions
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'''Campaign name:''' Diskordia | '''Campaign name:''' Diskordia | ||
'''Starting year:''' | '''Starting year:''' 3085 | ||
'''Genre:''' Fantasy | '''Genre:''' Fantasy | ||
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'''Realistic or cinematic?''' Cinematic | '''Realistic or cinematic?''' Cinematic | ||
'''General theme of campaign:''' Wild | '''General theme of campaign:''' Wild adventure | ||
'''Are there multiple planes of existence?''' | '''Are there multiple planes of existence?''' Unknown | ||
'''Campaign World:''' Diskordia | |||
'''Campaign’s base city, nation, empire, or planet:''' | '''Campaign’s base city, nation, empire, or planet:''' | ||
'''Society/government type:''' | '''Society/government type:''' | ||
'''Control Rating:''' | |||
''' | '''Exceptions to general CR:''' | ||
'''Tech level:''' 5 | |||
''' | '''Exceptions to general TL:''' Only weapons with a US production year prior to 1890 are available. | ||
'''General mana level:''' Normal | |||
''' | '''Do areas of higher/lower mana exist?''' Yes | ||
'''Brief description of important neighboring powers, political/economic situation, etc.:''' | |||
'''Brief description of important neighboring powers, political/economic situation, etc.:''' | |||
== Information for PCs == | == Information for PCs == | ||
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'''Starting point value allowed for PCs:''' 300 | '''Starting point value allowed for PCs:''' 300 | ||
'''Disadvantage limit (including Quirks):''' - | '''Disadvantage limit (including Quirks):''' -50 | ||
'''PC races allowed:''' Human | |||
'''Especially appropriate professions:''' | '''Especially appropriate professions:''' | ||
'''Starting Wealth:''' | '''Starting Wealth:''' $5,000 | ||
'''Starting Wealth levels allowed:''' | '''Starting Wealth levels allowed:''' Poor, Struggling, Average, Comfortable, Wealthy | ||
'''Starting Status levels allowed:''' | '''Starting Status levels allowed:''' -2 to 4 | ||
''' | '''Languages available:''' English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language. | ||
''' | '''Cultural Familiarities available:''' | ||
=== Advantages, Disadvantages, and Skills === | === Advantages, Disadvantages, and Skills === | ||
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'''Especially appropriate Disadvantages:''' Weirdness Magnet | '''Especially appropriate Disadvantages:''' Weirdness Magnet | ||
'''Especially appropriate Skills:''' | '''Especially appropriate Skills:''' Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any) | ||
'''Disallowed advantages, disadvantages, and skills:''' | '''Disallowed advantages, disadvantages, and skills:''' | ||
'''Appropriate Patrons, Allies or Contacts:''' | '''Appropriate Patrons, Allies or Contacts:''' | ||
=== Special Abilities Allowed for PCs === | === Special Abilities Allowed for PCs === | ||
'''Exotic/supernatural traits:''' Exotic biotech | '''Exotic/supernatural traits:''' Exotic biotech is allowed only for TL10 or above characters. | ||
''' | '''Cinematic skills:''' Yes | ||
'''Are | '''Are PC mages allowed?''' Yes. See [[Magick (Diskordia)]] for more details. | ||
'''Are | '''Are any of the spells from Chapter 5 off limits?''' No. See [[Magick (Diskordia)]] for more details. | ||
'''Are | '''Are PC psis allowed?''' No. | ||
'''Are PC gadgeteers allowed?''' Yes | '''Are PC gadgeteers allowed?''' Yes | ||
'''Are there special limits on gadgeteering?''' No | '''Are there special limits on gadgeteering?''' No | ||
'''Unusual Background cost(s) for these abilities:''' | '''Unusual Background cost(s) for these abilities:''' None | ||
'''Legal or social restrictions on these abilities:''' Unknown | '''Legal or social restrictions on these abilities:''' Unknown | ||
== Rulebooks and Resources == | == Rulebooks and Resources == | ||
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''GURPS 4th edition Magic'' | ''GURPS 4th edition Magic'' | ||
Latest revision as of 21:58, 14 December 2015
Player character creation guidelines for the Diskordia GURPS campaign.
Campaign Background
Campaign name: Diskordia
Starting year: 3085
Genre: Fantasy
Realistic or cinematic? Cinematic
General theme of campaign: Wild adventure
Are there multiple planes of existence? Unknown
Campaign World: Diskordia
Campaign’s base city, nation, empire, or planet:
Society/government type:
Control Rating:
Exceptions to general CR:
Tech level: 5
Exceptions to general TL: Only weapons with a US production year prior to 1890 are available.
General mana level: Normal
Do areas of higher/lower mana exist? Yes
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs: 300
Disadvantage limit (including Quirks): -50
PC races allowed: Human
Especially appropriate professions:
Starting Wealth: $5,000
Starting Wealth levels allowed: Poor, Struggling, Average, Comfortable, Wealthy
Starting Status levels allowed: -2 to 4
Languages available: English, French, or Spanish are recommended and useful. Scholars/sages should have at least one classical or 'dead' language.
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages: Luck, Serendipity
Especially appropriate Disadvantages: Weirdness Magnet
Especially appropriate Skills: Biology (Earthlike), Geology (Earthlike), Naturalist (Earthlike), Navigation (Land), Survival (any)
Disallowed advantages, disadvantages, and skills:
Appropriate Patrons, Allies or Contacts:
Special Abilities Allowed for PCs
Exotic/supernatural traits: Exotic biotech is allowed only for TL10 or above characters.
Cinematic skills: Yes
Are PC mages allowed? Yes. See Magick (Diskordia) for more details.
Are any of the spells from Chapter 5 off limits? No. See Magick (Diskordia) for more details.
Are PC psis allowed? No.
Are PC gadgeteers allowed? Yes
Are there special limits on gadgeteering? No
Unusual Background cost(s) for these abilities: None
Legal or social restrictions on these abilities: Unknown
Rulebooks and Resources
GURPS 4th edition Basic Set (required)
GURPS 4th edition Martial Arts
GURPS 4th edition Magic