Superdogs: Difference between revisions
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==Character Creation== | ==Character Creation== | ||
REQUIRED TEMPLATE | Making a character for the Superdogs campaign involves starting off with a sort of dog template as listed below. | ||
===INITIAL DOG TEMPLATE=== | |||
'''REQUIRED TEMPLATE''' | |||
Quadraped [-35] | Quadraped [-35] | ||
'''REQUIRED ADVANTAGES [ | '''REQUIRED ADVANTAGES [19]''' | ||
discriminatory smell [15] | |||
teeth (sharp teeth) [1] | |||
blunt claws [3] | |||
REQUIRED DISADVANTAGES [-50] | '''REQUIRED DISADVANTAGES [-50]''' | ||
cannot speak [-15] | cannot speak [-15] | ||
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REQUIRED PERK [1] | '''REQUIRED PERK [1]''' | ||
fur (unless the dog is hairless) | fur (unless the dog is hairless) | ||
'''ATTRIBUTES''' | |||
Start with the attributes of the dog at the values below: | Start with the attributes of the dog at the values below: | ||
ST | ST 4 | ||
DX 10 | DX 10 | ||
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Given all the items above, your dog should now be - | Given all the items above, your dog should now be -180 points. | ||
===RULES FOR TURNING THE DOG TEMPLATE INTO YOUR CHARACTER=== | |||
Now modify your dog, limited to the following restrictions | Now modify your dog, limited to the following restrictions | ||
Character point allowance: - | Character point allowance: -40 points | ||
Disadvantage Limit: -50 (not including the initial - | Disadvantage Limit: -50 (not including the initial -180) | ||
Quirk Limit: 5 | Quirk Limit: 5 | ||
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'''TYPICAL ATTRIBUTES FOR DOGS''' | |||
A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4. | A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4. | ||
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'''OTHER REQUIREMENTS''' | |||
Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog). | |||
The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells). | |||
For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up | |||
with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in. | |||
== Rulebooks and Resources == | |||
You can use material from the Powers book. You can also use the Psionic Powers book if you want your dog to be psychic. | |||
If you want your dog's powers to be tech-driven you can use equipment from one tech level higher than the campaign setting (TL9). Again, if you '''really need''' a particular gadget that's higher than listed here, let me know and we'll work something out. | |||
Latest revision as of 03:33, 13 August 2012
Setting
Modern
Urban
Tech Level: 8
Character Creation
Making a character for the Superdogs campaign involves starting off with a sort of dog template as listed below.
INITIAL DOG TEMPLATE
REQUIRED TEMPLATE
Quadraped [-35]
REQUIRED ADVANTAGES [19]
discriminatory smell [15]
teeth (sharp teeth) [1]
blunt claws [3]
REQUIRED DISADVANTAGES [-50]
cannot speak [-15]
hidebound [-5]
bestial [-10]
short lifespan (2) [-20]
REQUIRED PERK [1]
fur (unless the dog is hairless)
ATTRIBUTES
Start with the attributes of the dog at the values below:
ST 4
DX 10
IQ 4
HT 10
HP 9
Will 10
Per 10
FP 10
Basic speed 5
Basic move 4
Given all the items above, your dog should now be -180 points.
RULES FOR TURNING THE DOG TEMPLATE INTO YOUR CHARACTER
Now modify your dog, limited to the following restrictions
Character point allowance: -40 points
Disadvantage Limit: -50 (not including the initial -180)
Quirk Limit: 5
TYPICAL ATTRIBUTES FOR DOGS
A large guard dog would have a strength of 9, while the smallest dogs can have a strength as low as 4.
A typical dog has an IQ of 4. However, will and perception are typically at normal levels.
Move for a large dog is usually higher than that of a human's; closer to 10. The smallest dogs would have a move lower than that of a human.
A dog's speed can be close to that of a human's.
Adjust size modifier appropriately. A very small dog would have size modifier -3 while the largest dogs have size modifier 0.
OTHER REQUIREMENTS
Players should make two versions of their dog, one with the superpowers stripped out (just a normal dog).
The superpowers can be anything you would normally see in a comic book, but not magic (that is, no spells).
For the first session, your dog will be a normal dog, so don't develop a backstory for how the dog got its powers. If you already came up with a backstory that's critical to your character concept, let me know and I'll figure out how to work it in.
Rulebooks and Resources
You can use material from the Powers book. You can also use the Psionic Powers book if you want your dog to be psychic.
If you want your dog's powers to be tech-driven you can use equipment from one tech level higher than the campaign setting (TL9). Again, if you really need a particular gadget that's higher than listed here, let me know and we'll work something out.