2042 1-18: Wakey wakey: Difference between revisions
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[[Category: GURPS Azimuth]] |
Latest revision as of 06:18, 14 November 2011
Wake in a facility in turmoil. Last memory is of registering for Brighter Futures program. A woman tells us to "make for the boats" if we want to live. There is some kind of conflict going on in the facility.
3 other "candidates" wake with me, and with noone else to turn to, we gang together to make our way out of the facility, scavenging weapons along the way. Encounter a sniper guarding boats, and climb my way down. Other idiots go around and encounter MORE trouble.
Hope a speed boat to Palau, and sink the boat. After some business recovering our funds (some funny business involving my less than trust worthy companions), we buy our way onto a ship to get off the island.
While waiting, discover that I have SPECIAL POWERS!
Someone's getting crushed!