Starfleet Academy Template (39 points): Difference between revisions

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This is basically the Star Fleet Academy Template from [http://www.sjgames.com/gurps/books/primedirective/ GURPS Prime Directive] published by the [http://www.starfleetgames.com/prime/pd-gurps.htm Amarillo Design Bureau].
This is basically the Star Fleet Academy Template from [http://www.sjgames.com/gurps/books/primedirective/ GURPS Prime Directive] published by the [http://www.starfleetgames.com/prime/pd-gurps.htm Amarillo Design Bureau].


If you're a player character in the Star Trek: Aurora campaign, you must take the Star Fleet Academy Template and the [[TL11 Everyman Lens (5 points)]].  You have the option of playing a race other than human; if you're interested you should look at the [[Federation Race Descriptions]].
If you're a player character in the Star Trek: Aurora campaign, you must take the Starfleet Academy Template (39 points) and the [[TL11 Everyman Lens (5 points)]].  You have the option of playing a race other than human; if you're interested you should look at the [[Federation Race Descriptions]].


;Starfleet Academy
;Starfleet Academy

Latest revision as of 21:41, 12 June 2010

This is basically the Star Fleet Academy Template from GURPS Prime Directive published by the Amarillo Design Bureau.

If you're a player character in the Star Trek: Aurora campaign, you must take the Starfleet Academy Template (39 points) and the TL11 Everyman Lens (5 points). You have the option of playing a race other than human; if you're interested you should look at the Federation Race Descriptions.

Starfleet Academy
39 Points
SUGGESTED ATTRIBUTE MINIMUMS
ST 9
DX 9
IQ 12
HT 9
(attributes are not counted in the template cost)
SECONDARY CHARACTERISTICS
thr 1d-2
sw 1d-1
BL 16.2
HP 9
Will 12
Per 12
FP 9
BS 4.5
BM 4
(based on attribute minimums)
Reaction Modifiers
+3 from Social Regard
+2 from Sense of Duty
ADVANTAGES
5 Fit
15 Military Rank 3 (O1: Ensign)
3 Resistance (Disease +3)
15 Social Regard +3 (Respected)
38 total
DISADVANTAGES
-10 Code of Honor (Starfleet)
-15 Duty (Star Fleet) (15 of less)
-10 Sense of Duty (Federation)
-35 total
SKILLS
1 Administration A IQ
1 Astronomy/TL H IQ
1 Beam Weapons/TL (Pistol) E DX
1 Computer Operation/TL E IQ
1 Computer Programming/TL H IQ
1 Diplomacy H IQ
2 Electronics Operation/TL (Science) A IQ --this allows you to use a tricorder
2 Electronics Operation/TL (Transporter) A IQ
1 Engineer/TL (Electronics) H IQ
1 Engineer/TL (choose one) H IQ
2 Expert Skill (Military Science) H IQ
1 Expert Skill (Xenology) H IQ
1 First Aid/TL E IQ
1 Free Fall A DX
1 History (Recent Federation) H IQ
1 Judo H DX
1 Law (Federation Military) H IQ
1 Leadership A IQ
1 Mathematics/TL (Applied) H IQ
1 Mechanic/TL (choose one) A IQ
2 Navigation/TL (Space) A IQ
1 Physics/TL (specialty optional) VH IQ
1 Piloting/TL (Aerospace) A DX --this allows you to fly a shuttle craft
1 Research/TL A IQ
1 Savoir-Faire (Military) E IQ
2 Shiphandling/TL (Starship) H IQ
1 Spacer/TL E IQ
1 Strategy (Space) H IQ
1 Survival (choose one) A Per
1 Tactics H IQ
1 Vacc Suit/TL A DX
36 total
Point Summary
0 Attributes/Secondary Characteristics
38 Ads/Perks/TL/Languages/Cultural Familiarity
-35 Disads/Quirks
36 Skills/Techniques
0 Other
39 Total

See Also

Required Lens: TL11 Everyman Lens (5 points)

Optional Lenses: Action Lens (5 points), Adventure Lens (10 points), Hero Lens (-20 points)

Character Building Information: Technology Skills Specialization, Technology Skill Triads, Professional Certifications, Rank and Promotion

Campaign Overview: STA main page, STA Campaign Planning Form