Technology Skill Triads: Difference between revisions

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This and the Technology Skills Specialization are an expansion of the rules given in GURPS Prime Directive published by the Amarillo Design Bureau. Technical skills govern three distinct classes of activity: design, repair, and use. Design includes inventing, redesigning, and reverse engineering. Repair includes troubleshooting, repairing, overhauling, upgrading, installing, and customizing. Use includes operating and maintaining. E.g. To fire a hand phaser, use Beam Weapons (Pistol); to modify it to increase the amount of energy discharged per shot, use Armory (Small Arms); to build a phaser from parts found in an alien planet’s high-energy research lab, use Engineer (Small Arms).

The following technologies have design-repair-use skill triads. After each technology the appropriate skills with the correct specialization (when required) are given. Use the table below and the Technology Skills Specialization table to help you choose appropriate specializations for your technical skills.

TECHNOLOGY DESIGN REPAIR USE EXAMPLES
Auxiliary Systems ENG (High-Performance Spacecraft) M (Auxiliary Systems) Spacer Life Support, Artificial Gravity, Inertial Dampeners
Communications ENG (Electronics) ER (Communications) EO (Communications) Federation/Starfleet communication codes, Communicators
Computers ENG (Electronics) ER (Computers) Computer Operation
Drones/Missiles ENG (Artillery) A (Heavy Weapons) ART (Guided Missiles)
Electronic Warfare ENG (Electronics) ER (Electronic Warfare) EO (Electronic Warfare) jamming, ECM and ECCM
Hull & Superstructure ENG (High-Performance Spacecraft) M (High-Performance Spacecraft) Spacer
Impulse Drive ENG (FTL Drive) M (Impulse Drive) PS (Impulse Drive)
Medical Systems ENG (Electronics) ER (Medical) EO (Medical) Medical Tricorder with wand
PFs & Interceptors ENG (High-Performance Spacecraft) M (High-Performance Spacecraft) Piloting (High-Performance Spacecraft)
Phasers (personal) ENG (Small Arms) A (Small Arms) BW (Pistol or Rifle)
Phasers (shipboard) ENG (HDE Weapon) A (Heavy Weapons) G (Beams)
Photon Torpedoes ENG (Artillery) A (Heavy Weapons) G (Cannon)
Reactors & Power ENG (1.) M (1.) PS (1.)
Scientific ENG (Electronics) ER (Scientific) EO (Scientific) Tricorders
Sensors ENG (Electronics) ER (Sensors) EO (Sensors) Long-range detection gear used by starships
Security ENG (Electronics) ER (Security) EO (Security) Internal surveillance within a starship, disarming electronic traps, opening electronic locks (often with -2 penalty for unfamiliar equipment), NOTE: There is some overlap with this skill and the Lockpicking and Traps skills.
Shields ENG (Force Shields) ER (Force Shields) EO (Force Shields) Deflector Shields, Structural Integrity Field
Shuttlecraft/Fighters ENG (Aerospace) M (Aerospace) Piloting (Aerospace)
Tractor Beam ENG (HDE Weapon) ER (Tractor Beam) EO (Tractor Beam) Technology based on the manipulation of gravitons: Tractor Beams
Matter Transmitter ENG (Matter Transmitter) ER (Matter Transmitter) EO (Matter Transmitter) Transporters
Warp Drive ENG (FTL Drive) M (Warp Drive) PS (Warp Drive)

1. Choose from Antimatter/Warp Reactors or Fusion/Impulse Reactors.
HDE = Heavy Directed Energy
FTL = Faster Than Light

SKILL ABBREVIATIONS
A Armory
ART Artillery
BW Beam Weapons
EO Electronics Operation
ER Electronics Repair
ENG Engineer--correct specialization is listed
G Gunner
M Mechanic
PS Professional Skill

NOTE: Mechanic (High-Performance Spacecraft) is equivalent to Mechanic (Starships).

See Also

Starfleet Academy Template

Technology Skills Specialization

Professional Certifications

Rank and Promotion

STA main page