Federation Tech Levels: Difference between revisions
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•••THIS PAGE CURRENTLY UNDER CONSTRUCTION••• | •••THIS PAGE CURRENTLY UNDER CONSTRUCTION••• | ||
The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced | The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced rapidly--TL11^ by 2236. Technologies that actually modify the mind or body experienced significant setbacks--TL9 at 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign. | ||
==Transportation== | |||
TL 11^--Reactionless thrust; FTL travel; matter transmission. | |||
==Power== | ==Power== | ||
The United Federation of Planets has made great strides in power technology, keeping up or exceeding other nearby galactic powers. | The United Federation of Planets has made great strides in power technology, keeping up with or exceeding other nearby galactic powers. | ||
{| | {| | ||
!Technology !! Tech Level !! Explanation !! Ref | !Technology !! Tech Level !! Explanation !! Ref | ||
Line 10: | Line 13: | ||
!Power Cells | !Power Cells | ||
|align="center" | 11 | |align="center" | 11 | ||
|These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's | |These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's in, but the power cell itself will never explode. | ||
| | |UT19 | ||
|- valign="top" | |- valign="top" | ||
!Fusion Generators | !Fusion Generators | ||
|align="center" | 11 | |align="center" | 11 | ||
|Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, | |Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, cost $100,000 and weigh only 50 lbs. | ||
| | |UT20 | ||
|- valign="top" | |- valign="top" | ||
!Antimatter Generators | !Antimatter Generators | ||
|align="center" | 11 | |align="center" | 11 | ||
|Antimatter power, while not as safe or cost efficient as fusion power, | |Antimatter power, while not as safe or cost efficient as fusion power, achieves the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. in shuttle craft and fighters) which will provide power for 5 years. They cost $200,000, weight 100 lbs. | ||
| | |UT20 | ||
|- valign="top" | |- valign="top" | ||
!Solar Panels | !Solar Panels | ||
|align="center" | 9 | |align="center" | 9 | ||
|While an old technology, | |While an old technology, they compete with fusion power for low-level power needs. Solar power arrays are also used in the production of antimatter--usually on low population [[Planet Classes|Class D]] moons dedicated for this purpose (where He-3 for fusion reactors is also harvested). | ||
| | |UT20 | ||
|} | |} | ||
==Weapons and Armor== | |||
''NOTE: Phaser stun does not automatically drop you; there is a HT roll to resist. Phaser disintegration does not make you disappear; it simply does crush explosive damage (as opposed to the kill setting which does burning damage).'' | |||
{| | |||
!Technology !! Tech Level !! Explanation !! Ref | |||
|- valign="top" | |||
!Personal Phasers: Stun Setting | |||
|align="center" | 11^ | |||
|Starfleet makes us of a Stun setting which affects the nervous system of most species. As neural weapon science is controlled by the Federation, weapons made for civilian use never have a Stun setting. | |||
|UT121 | |||
|- valign="top" | |||
!Personal Phasers: Kill Setting | |||
|align="center" | 10 | |||
|Standard laser technology ubiquitous throughout the Federation. | |||
|UT114-116 | |||
|} | |||
TL11^--Compact heavy particle-beam weapons and force fields for starships. | |||
==Biotechnology/Medicine== | |||
TL9--tissue engineering, bionics, but human genetic engineering is illegal. | |||
==Computers== | ==Computers== | ||
While computer technology has advanced with regard to speed and storage, | While computer technology has advanced with regard to speed and storage, no known extant interstellar society has developed a true artificial intelligence. | ||
{| | {| | ||
!Technology !! Tech Level !! Explanation !! Ref | !Technology !! Tech Level !! Explanation !! Ref | ||
Line 36: | Line 62: | ||
!Small Computer | !Small Computer | ||
|align="center" | 11 | |align="center" | 11 | ||
| | |E.g. the computer contained within the Starfleet issue [[Federation Equipment#Tricorders|tricorder]]. It is Complexity 7, stores 10,000,000 TB of data, costs $100, weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4. | ||
| | |UT22 | ||
|- valign="top" | |- valign="top" | ||
!Mainframe Computer | !Mainframe Computer | ||
|align="center" | 11 | |align="center" | 11 | ||
| | |E.g. the computer found aboard Federation starships. It is Complexity 11, stores 100,000,000,000 TB of data, costs $1,000,000, weighs 4000 lbs, and is LC3. | ||
| | |UT22 | ||
|- valign="top" | |- valign="top" | ||
!Interactive Relational Database (IRD) chip | !Interactive Relational Database (IRD) chip | ||
|align="center" | 11 | |align="center" | 11 | ||
|Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill | |Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill. An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100. | ||
|HT25 | |HT25 | ||
|- valign="top" | |- valign="top" | ||
!Artificial Intelligence | !Artificial Intelligence | ||
| | | | ||
|Artificial intelligence is unheard of in the Federation (requiring technology in advance of | |Artificial intelligence is unheard of in the Federation (requiring technology in advance of [http://memory-alpha.org/en/wiki/Duotronics duotronics]--the current state of the art in 2236). | ||
|HT23 | |HT23 | ||
|} | |} |
Latest revision as of 04:10, 6 June 2010
•••THIS PAGE CURRENTLY UNDER CONSTRUCTION•••
The Star Trek universe is a classic example of Safe-Tech [UT10-11]. As such, most technologies advanced rapidly--TL11^ by 2236. Technologies that actually modify the mind or body experienced significant setbacks--TL9 at 2236 [UT8]. What follows is a detailed accounting of what technologies exist in the Star Trek: Aurora campaign.
Transportation
TL 11^--Reactionless thrust; FTL travel; matter transmission.
Power
The United Federation of Planets has made great strides in power technology, keeping up with or exceeding other nearby galactic powers.
Technology | Tech Level | Explanation | Ref |
---|---|---|---|
Power Cells | 11 | These zero-resistance power sources are made of superconducting materials. The energy storage technology is not volatile. If misused, a power cell might destroy the device it's in, but the power cell itself will never explode. | UT19 |
Fusion Generators | 11 | Fusion power is ubiquitous across the Federation. Portable reactors, able to provide power to a typical household, cost $100,000 and weigh only 50 lbs. | UT20 |
Antimatter Generators | 11 | Antimatter power, while not as safe or cost efficient as fusion power, achieves the power densities required for warp drive and photon torpedos. Semi-portable generators exist (e.g. in shuttle craft and fighters) which will provide power for 5 years. They cost $200,000, weight 100 lbs. | UT20 |
Solar Panels | 9 | While an old technology, they compete with fusion power for low-level power needs. Solar power arrays are also used in the production of antimatter--usually on low population Class D moons dedicated for this purpose (where He-3 for fusion reactors is also harvested). | UT20 |
Weapons and Armor
NOTE: Phaser stun does not automatically drop you; there is a HT roll to resist. Phaser disintegration does not make you disappear; it simply does crush explosive damage (as opposed to the kill setting which does burning damage).
Technology | Tech Level | Explanation | Ref |
---|---|---|---|
Personal Phasers: Stun Setting | 11^ | Starfleet makes us of a Stun setting which affects the nervous system of most species. As neural weapon science is controlled by the Federation, weapons made for civilian use never have a Stun setting. | UT121 |
Personal Phasers: Kill Setting | 10 | Standard laser technology ubiquitous throughout the Federation. | UT114-116 |
TL11^--Compact heavy particle-beam weapons and force fields for starships.
Biotechnology/Medicine
TL9--tissue engineering, bionics, but human genetic engineering is illegal.
Computers
While computer technology has advanced with regard to speed and storage, no known extant interstellar society has developed a true artificial intelligence.
Technology | Tech Level | Explanation | Ref |
---|---|---|---|
Small Computer | 11 | E.g. the computer contained within the Starfleet issue tricorder. It is Complexity 7, stores 10,000,000 TB of data, costs $100, weighs 0.5 lbs, runs 20 hours on two B cells, and is LC4. | UT22 |
Mainframe Computer | 11 | E.g. the computer found aboard Federation starships. It is Complexity 11, stores 100,000,000,000 TB of data, costs $1,000,000, weighs 4000 lbs, and is LC3. | UT22 |
Interactive Relational Database (IRD) chip | 11 | Each chip contains the necessary software and database to provide a +2 bonus to a single technological skill. An Easy skill is Complexity 6 and cost $30; an Average, Hard, or Very Hard skill is Complexity 7 and cost $100. | HT25 |
Artificial Intelligence | Artificial intelligence is unheard of in the Federation (requiring technology in advance of duotronics--the current state of the art in 2236). | HT23 |
See Also
Federation Weapons
Federation Body Armor
Federation Equipment