Special Equipment: Difference between revisions
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==Items Available in The Resistance== | ==Items Available in The Resistance== | ||
'''Aura Goggles''' - This set of ''PESA Goggles'' (UT61) is enchanted with the Aura spell. Any mage (Magery 0) who wears the goggles may cast the Aura spell | [[The Resistance]] maintains a limited number of special items. Survival Watches are issued to all agents, but other items must be requisitioned, generally by way of the Savoir-Faire skill. Unless otherwise noted, spells cast via the enchanted items listed here are at skill 15. Furthermore, if a Computer Operations check is necessary to activate an enchanted item, it is considered to be an easy task (+4 to skill), unless otherwise noted. | ||
'''Aura Goggles''' - This set of ''PESA Goggles'' (UT61) is enchanted with the Aura spell. Any mage (Magery 0) who wears the goggles may use them to cast the Aura spell. Activation of the goggles requires the user to touch an embedded biometric sensor on the side of the goggles with a finger. | |||
'''Anti-Magic Nano''' - This injectable nano has been enchanted with the Magic Resistance spell (M123). Up to five doses may be taken at once. The effect lasts for six hours. | '''Anti-Magic Nano''' - This injectable nano has been enchanted with the Magic Resistance spell (M123). Up to five doses may be taken at once. The effect lasts for six hours. | ||
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'''Matter Boxes''' - These paired boxes may be used to magically teleport material from one to the other via the Teleport Other spell (Magic147). The boxes are 3" x 2.5" x 1.5", and outfitted with an ''invisibility cloak'' (UT100) that may be turned on or off and a ''biometric scanlock'' (UT104) that inhibits their activation by anyone not keyed to the lock. The lock can store up to 100 different keyed biometric signatures. Only mages (Magery 0) may operate the boxes. The boxes have a weight limit of 5 pounds, and a range of 100 miles. If an object is already in the receiving box, the sending box will not function. | '''Matter Boxes''' - These paired boxes may be used to magically teleport material from one to the other via the Teleport Other spell (Magic147). The boxes are 3" x 2.5" x 1.5", and outfitted with an ''invisibility cloak'' (UT100) that may be turned on or off and a ''biometric scanlock'' (UT104) that inhibits their activation by anyone not keyed to the lock. The lock can store up to 100 different keyed biometric signatures. Only mages (Magery 0) may operate the boxes. The boxes have a weight limit of 5 pounds, and a range of 100 miles. If an object is already in the receiving box, the sending box will not function. | ||
'''Survival Watches''' - Resistance-issued survival watches are as per the ''Survival Watch'' (UT77), with some magical enhancements. Any mage (Magery 0) may make a computer operations check to have the watch cast any of the following spells: Tell Time, Find Direction, Tell Position, or Sense Mana. In addition, the watch may be used to cast Images of the Past to see the events in | '''Survival Watches''' - Resistance-issued survival watches are as per the ''Survival Watch'' (UT77), with some magical enhancements. Any mage (Magery 0) may make a computer operations check to have the watch cast any of the following spells: Tell Time, Find Direction, Tell Position, or Sense Mana. In addition, the watch may be used to cast Images of the Past to see the events of the past minute in the 1 hex area where the user is located. The images are played on the survival watch's digital display in realtime and may be recorded and stored in the watch's computer. In addition to these spells, watches may be loaded with Digital Scrolls or other programs. Resistance-issued watches are tiny computers of complexity 6, with 1 exabyte of storage. The entire watch apparatus is embedded in a varicloth (UT39) article of wrist wear that can be altered to look and feel like an appropriate leather or cloth wrist or ankle accessory in any low-tech environment. The disguised display can be revealed by a user who is keyed to an integrated biometric scanner. | ||
[[Category: GURPS: Dark Energy]] | [[Category: GURPS: Dark Energy]] |
Latest revision as of 19:25, 29 July 2017
The combination of ultra-tech and magical enchantment has led to the invention of many types of special equipment, some of which is available to characters.
Items Available in The Resistance
The Resistance maintains a limited number of special items. Survival Watches are issued to all agents, but other items must be requisitioned, generally by way of the Savoir-Faire skill. Unless otherwise noted, spells cast via the enchanted items listed here are at skill 15. Furthermore, if a Computer Operations check is necessary to activate an enchanted item, it is considered to be an easy task (+4 to skill), unless otherwise noted.
Aura Goggles - This set of PESA Goggles (UT61) is enchanted with the Aura spell. Any mage (Magery 0) who wears the goggles may use them to cast the Aura spell. Activation of the goggles requires the user to touch an embedded biometric sensor on the side of the goggles with a finger.
Anti-Magic Nano - This injectable nano has been enchanted with the Magic Resistance spell (M123). Up to five doses may be taken at once. The effect lasts for six hours.
Digital Scrolls - A mage who is also a programmer may create a digital scroll that can be run as a program. Manufacture of the scroll requires the use of the Scroll spell, as well as the Computer Programming skill. A digital scroll may be used once, and then it is erased. The complexity of the program is determined by the energy point cost of the scroll. Complexity is the square root of the energy cost, rounded up. To activate a scroll, a user must first succeed in a Computer Operations check (an easy task) to call up the appropriate program, which takes one second on an active device, and then follow the programs prompts and speak aloud the required arcane syllables for twice the normal casting time of the spell (as per the Scroll spell (Magic57)). The user must supply the magical energy necessary to cast the spell, but no skill roll is required, unless the spell is resisted, in which case the user rolls against the skill level at which the spell was programmed. A user with a computer implant may reduce the activation time by one second, with the initial computer operations check being instantaneous.
Magic Adders - Certain rare substances have been found to increase a person's natural spell casting ability. Use of these drugs follows the rules for Adders (BT154), with each dose adding to the spell casting attribute (10 + Magery). On the black market, magic adders typically cost 10 times what mundane adders cost.
Matter Boxes - These paired boxes may be used to magically teleport material from one to the other via the Teleport Other spell (Magic147). The boxes are 3" x 2.5" x 1.5", and outfitted with an invisibility cloak (UT100) that may be turned on or off and a biometric scanlock (UT104) that inhibits their activation by anyone not keyed to the lock. The lock can store up to 100 different keyed biometric signatures. Only mages (Magery 0) may operate the boxes. The boxes have a weight limit of 5 pounds, and a range of 100 miles. If an object is already in the receiving box, the sending box will not function.
Survival Watches - Resistance-issued survival watches are as per the Survival Watch (UT77), with some magical enhancements. Any mage (Magery 0) may make a computer operations check to have the watch cast any of the following spells: Tell Time, Find Direction, Tell Position, or Sense Mana. In addition, the watch may be used to cast Images of the Past to see the events of the past minute in the 1 hex area where the user is located. The images are played on the survival watch's digital display in realtime and may be recorded and stored in the watch's computer. In addition to these spells, watches may be loaded with Digital Scrolls or other programs. Resistance-issued watches are tiny computers of complexity 6, with 1 exabyte of storage. The entire watch apparatus is embedded in a varicloth (UT39) article of wrist wear that can be altered to look and feel like an appropriate leather or cloth wrist or ankle accessory in any low-tech environment. The disguised display can be revealed by a user who is keyed to an integrated biometric scanner.