GURPS Darkstar: Difference between revisions

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'''''Dark Jazz in Space!''''' The Cabal is destroying worlds and systems rich in mana, using a planet-killer known as the Darkstar. Members of the Promethean Resistance infiltrate the Hole, a prison controlled by the Cabal and located within the Dyson sphere, and liberate the cryogenically-preserved bodies of three powerful beings from other worlds, each of whom is possessed of an incredibly rare magical talent.
'''''[[Dark Jazz]] in Space!'''''  


== General Information ==
== General Information ==
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'''General theme of campaign:'''   
'''General theme of campaign:'''   


'''Are there multiple planes of existence?'''  Yes.
'''Are there multiple planes of existence?'''  [[Manual of the Planes | Yes]].


== Campaign Setting ==
== Campaign Setting ==
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=== Appropriate Patrons ===
=== Appropriate Patrons ===
'''Prometheans''' [5 points]. An unstructured and unorganized collaboration of individuals who share an interest in magic and occultism. Most members believe magic to be a kind of “lost knowledge” that may someday be recovered, but only a few are aware of the history or actuality of magic. A few of the members are wealthy or well-positioned so as to provide limited resources and assistance. ''(Frequency of Appearance: Quite Rarely; Provides equipment in excess of starting wealth (+100%); Minimal Intervention (-50%); Secret (-50%))''.
'''Prometheans''' [0]. An unstructured and unorganized collaboration of individuals who share an interest in magic and occultism. Most members believe magic to be a kind of “lost knowledge” that may someday be recovered, but only a few are aware of the history or actuality of magic. A few of the members are wealthy or well-positioned so as to provide limited resources and assistance. ''(Frequency of Appearance: Quite Rarely; Provides equipment in excess of starting wealth (+100%); Minimal Intervention (-50%); Secret (-50%))''.  


== Technology ==
== Technology ==
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:'''Biotechnology:''' TL11. ''Superscience:'' Fast-growth clone tanks; psi drugs.
:'''Biotechnology:''' TL11. ''Superscience:'' Fast-growth clone tanks; psi drugs.


'''Exceptions to general TL:''' Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others. The Cabal is in possession of TL12 technology.
'''Exceptions to general TL:''' Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others.  


== Magic ==
== Magic ==
'''General mana level:'''  There is no mana in space, and the Cabal is actively engaged in the destruction of any mana-rich worlds, so there are no known mana worlds.
'''General mana level:'''  There is no mana in space, and there are no known mana worlds.
 
'''Do areas of higher/lower mana exist?'''  Some worlds may possess small areas of low or wild mana. The Cabal seems unconcerned about these isolated "mana pockets."


== Psionics ==
== Psionics ==
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== See also ==
== See also ==
* [[Human Civilization in Space]]
* [[Human Civilization in Space]]
* [[Darkstar Campaign Log]]
* [[Galaxy Headline News]]


[[Category: Campaigns]]
[[Category: Campaigns]]
[[Category: GURPS Darkstar]]
[[Category: GURPS Darkstar]]

Latest revision as of 05:23, 16 August 2016

Dark Jazz in Space!

General Information

Campaign name: GURPS DarkStar

Starting year: 4523 GS

Genre: Space Opera

Realistic or cinematic? Cinematic

General theme of campaign:

Are there multiple planes of existence? Yes.

Campaign Setting

Brief description of important neighboring powers, political/economic situation, etc.: See Human Civilization in Space

Languages available:

Cultural Familiarities available:

Campaign World:

Campaign’s base city, nation, empire, or planet:

Society/government type:

Control Rating:

Old Frontiers sector: CR0.
Federation Sector: CR4.
Corporate Sector: CR3.
Phoenix Sector: CR5
Saga Sector: CR0

Exceptions to general CR: Individual worlds and governments vary, but few worlds are more restrictive than CR5.

Appropriate Patrons

Prometheans [0]. An unstructured and unorganized collaboration of individuals who share an interest in magic and occultism. Most members believe magic to be a kind of “lost knowledge” that may someday be recovered, but only a few are aware of the history or actuality of magic. A few of the members are wealthy or well-positioned so as to provide limited resources and assistance. (Frequency of Appearance: Quite Rarely; Provides equipment in excess of starting wealth (+100%); Minimal Intervention (-50%); Secret (-50%)).

Technology

Base Tech Level: TL11

Transportation: TL12. Superscience: Reactionless thrust; contragravity; faster-than light (FTL) travel.
Armor & Weapons: TL10. Superscience: Monomolecular blades.
Power: TL11. Superscience: Broadcast power (on some planets).
Biotechnology: TL11. Superscience: Fast-growth clone tanks; psi drugs.

Exceptions to general TL: Weapons and Armor are limited to TL10. Some planets are less technologically advanced than others.

Magic

General mana level: There is no mana in space, and there are no known mana worlds.

Psionics

Are PC psis allowed?

Are any of the powers from Chapter 6 off limits?

See also