Weird Wild West: Difference between revisions
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== Campaign Background == | == Campaign Background == | ||
'''Campaign name:''' | '''Campaign name:''' Weird Wild West | ||
'''Starting year:''' | '''Starting year:''' 1877 | ||
'''Genre:''' Steampunk | '''Genre:''' Steampunk Weird West | ||
'''Realistic or cinematic?''' [[Grittematic™]] | '''Realistic or cinematic?''' [[Grittematic™]] | ||
'''General theme of campaign:''' | '''General theme of campaign:''' Investigating mysteries, stopping mad scientists, and destroying their monstrous creations. | ||
'''Are there multiple planes of existence?''' | '''Are there multiple planes of existence?''' No | ||
'''Campaign World:''' Earth | '''Campaign World:''' Earth | ||
'''Campaign’s base city, nation, empire, or planet:''' | '''Campaign’s base city, nation, empire, or planet:''' Chicago, Illinois, USA, Earth | ||
'''Society/government type:''' | '''Society/government type:''' Democratic Republic | ||
'''Control Rating:''' | '''Control Rating:''' CR3 | ||
'''Tech level:''' TL5+1 | '''Tech level:''' TL5+1 | ||
'''General mana level:''' None | '''General mana level:''' None | ||
'''Brief description of important neighboring powers, political/economic situation, etc.:''' | '''Brief description of important neighboring powers, political/economic situation, etc.:''' | ||
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== Information for PCs == | == Information for PCs == | ||
'''Starting point value allowed for PCs:''' | '''Starting point value allowed for PCs:''' 175 | ||
'''Disadvantage limit (including Quirks):''' -75 | '''Disadvantage limit (including Quirks):''' -75 | ||
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'''PC races allowed:''' Human | '''PC races allowed:''' Human | ||
'''Especially appropriate professions:''' | '''Especially appropriate professions:''' Player characters are freelance adventurers who are hired on a contract basis to perform a variety of tasks requiring discretion and secrecy. | ||
'''Starting Wealth:''' | '''Starting Wealth:''' $5,000 | ||
'''Starting Wealth levels allowed:''' | '''Starting Wealth levels allowed:''' | ||
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'''Starting Status levels allowed:''' | '''Starting Status levels allowed:''' | ||
'''Starting TLs allowed:''' | '''Starting TLs allowed:''' | ||
'''Languages available:''' | '''Languages available:''' | ||
'''Cultural Familiarities available:''' | '''Cultural Familiarities available:''' | ||
=== Advantages, Disadvantages, and Skills === | === Advantages, Disadvantages, and Skills === | ||
'''Required advantages, disadvantages, and skills:''' | '''Required advantages, disadvantages, and skills:''' | ||
'''Especially appropriate Advantages:''' | '''Especially appropriate Advantages:''' | ||
'''Especially appropriate Disadvantages:''' | '''Especially appropriate Disadvantages:''' | ||
'''Especially appropriate Skills:''' | '''Especially appropriate Skills:''' | ||
'''Disallowed advantages, disadvantages, and skills:''' | '''Disallowed advantages, disadvantages, and skills:''' Allies and Contacts are not available for starting characters but may be developed in game. | ||
'''Appropriate Patrons, Allies or Contacts:''' | '''Appropriate Patrons, Allies or Contacts:''' Patron (Secret) [0]. The mysterious benefactor who assigns missions. | ||
=== Special Abilities Allowed for PCs === | === Special Abilities Allowed for PCs === | ||
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'''Are PC gadgeteers allowed?''' Yes. | '''Are PC gadgeteers allowed?''' Yes. | ||
'''Are there special limits on gadgeteering?''' | '''Are there special limits on gadgeteering?''' No. | ||
'''Unusual Background cost(s) for these abilities:''' | '''Unusual Background cost(s) for these abilities:''' | ||
'''Legal or social restrictions on these abilities:''' | '''Legal or social restrictions on these abilities:''' | ||
== Rulebooks and Resources == | == Rulebooks and Resources == | ||
''GURPS Basic Set 4th | ''GURPS 4th Edition Basic Set'' (required). For character building. Unless otherwise noted, players are limited to this set for character construction. | ||
''GURPS 4th Edition High-Tech'' (optional). Contains reference information for TL5 and TL6 technologies. | |||
''GURPS High-Tech: Adventure Guns'' (optional). Supplement to GURP High-Tech that features more details on firearms of the era. | |||
''GURPS Steampunk'' (background). 3rd edition world book contains background material for the campaign, information about science and technology, and descriptions of the steampunk world. | |||
''GURPS Steamtech'' (background). 3rd edition gear book full of wonderful devices. Possibly a source of inspiration or amusement for gadgeteers. | |||
== See also == | == See also == | ||
[[Category: | * [[Media:What is Weird Science.pdf | What is Weird Science?]]. Pyramid article written by the GM. Click here to buy the very useful and full-of-secrets [http://www.warehouse23.com/products/SJG37-2646 Weird Science issue of Pyramid Magazine.] | ||
* [https://en.wikipedia.org/wiki/Steampunk Steampunk]. Wikipedia article. | |||
[[Category: Campaigns]] |
Latest revision as of 21:32, 21 July 2016
Campaign Background
Campaign name: Weird Wild West
Starting year: 1877
Genre: Steampunk Weird West
Realistic or cinematic? Grittematic™
General theme of campaign: Investigating mysteries, stopping mad scientists, and destroying their monstrous creations.
Are there multiple planes of existence? No
Campaign World: Earth
Campaign’s base city, nation, empire, or planet: Chicago, Illinois, USA, Earth
Society/government type: Democratic Republic
Control Rating: CR3
Tech level: TL5+1
General mana level: None
Brief description of important neighboring powers, political/economic situation, etc.:
Information for PCs
Starting point value allowed for PCs: 175
Disadvantage limit (including Quirks): -75
PC races allowed: Human
Especially appropriate professions: Player characters are freelance adventurers who are hired on a contract basis to perform a variety of tasks requiring discretion and secrecy.
Starting Wealth: $5,000
Starting Wealth levels allowed:
Starting Status levels allowed:
Starting TLs allowed:
Languages available:
Cultural Familiarities available:
Advantages, Disadvantages, and Skills
Required advantages, disadvantages, and skills:
Especially appropriate Advantages:
Especially appropriate Disadvantages:
Especially appropriate Skills:
Disallowed advantages, disadvantages, and skills: Allies and Contacts are not available for starting characters but may be developed in game.
Appropriate Patrons, Allies or Contacts: Patron (Secret) [0]. The mysterious benefactor who assigns missions.
Special Abilities Allowed for PCs
Exotic/supernatural traits:
Cinematic skills:
Are PC mages allowed? No.
Are PC psis allowed? No.
Are PC gadgeteers allowed? Yes.
Are there special limits on gadgeteering? No.
Unusual Background cost(s) for these abilities:
Legal or social restrictions on these abilities:
Rulebooks and Resources
GURPS 4th Edition Basic Set (required). For character building. Unless otherwise noted, players are limited to this set for character construction.
GURPS 4th Edition High-Tech (optional). Contains reference information for TL5 and TL6 technologies.
GURPS High-Tech: Adventure Guns (optional). Supplement to GURP High-Tech that features more details on firearms of the era.
GURPS Steampunk (background). 3rd edition world book contains background material for the campaign, information about science and technology, and descriptions of the steampunk world.
GURPS Steamtech (background). 3rd edition gear book full of wonderful devices. Possibly a source of inspiration or amusement for gadgeteers.
See also
- What is Weird Science?. Pyramid article written by the GM. Click here to buy the very useful and full-of-secrets Weird Science issue of Pyramid Magazine.
- Steampunk. Wikipedia article.